# DragonTCP VPN v3 DragonTCP v3 is a real Android layer-3 VPN over DragonTCP's adaptive XOR-framed TCP transport. It captures IPv4 and IPv6 through Android `VpnService`, passes the TUN file descriptor to the Go core, and transfers raw IP packets to a Linux DragonTCP server listening on TCP/53. This release fixes two important problems from the previous packet-VPN build: 1. Android can emit IPv6 link-local/control packets such as `fe80::...` on the VPN TUN. Those packets no longer terminate the DragonTCP session. The client drops packets whose source is not the assigned DragonTCP VPN address, and the server independently treats source-mismatch/control packets as non-fatal drops. 2. The DragonTCP transport chunk ceiling is restored to **1 MiB (1,048,576 bytes)**. Raw IP packets remain limited to 65,535 bytes, but multiple TUN packets are batched into transfer objects up to 1 MiB so chunk sizes above the VPN MTU are actually useful. ## Architecture ```text Android apps | | IPv4 + IPv6 default routes v Android VpnService TUN (MTU 1280) | | raw IPv4/IPv6 packets v DragonTCP Android Go core | | packet batching (up to 1 MiB transfer objects) | adaptive fragmentation 32 B .. 1 MiB | XOR 0xAD framing v TCP/53 | v DragonTCP Linux server | v Linux TUN dragontcp0 | | forwarding / NAT v Internet ``` Because the tunnel carries raw IP packets, it can carry TCP, UDP, DNS, ICMP, IPv4 and IPv6. It does not depend on applications supporting an HTTP proxy. ## Included files ```text bin/dragontcp-vpn-server-linux-amd64 bin/dragontcp-vpn-server-linux-arm64 bin/dragontcp-vpn-client-linux-amd64 # test/debug client android/build/DragonTCP-VPN.apk android/lib/arm64-v8a/libdragontcp_vpn.so core/ # complete Go source android/src/ # complete Android Java source build_core.sh build_all.sh android/build_apk.sh ``` ## Server The server needs root or equivalent CAP_NET_ADMIN permissions because it creates a Linux TUN and configures forwarding/NAT. Install networking tools on Debian/Ubuntu if needed: ```bash sudo apt-get update sudo apt-get install -y iproute2 iptables ``` Start: ```bash sudo ./dragontcp-vpn-server-linux-amd64 \ --token 'YOUR_SECRET' \ --debug ``` Defaults: ```text listen TCP port 53 server chunk max 1048576 bytes (1 MiB) transfer batch max 1048576 bytes (1 MiB) batch delay 1ms TUN MTU 1280 server IPv4 10.123.0.1/16 server IPv6 fd7a:4472:6167:6f6e::1/64 poll wait 100ms queued packet limit 2048/client queued byte limit 8 MiB/client auto NAT enabled ``` Useful explicit command: ```bash sudo ./dragontcp-vpn-server-linux-amd64 \ --token 'YOUR_SECRET' \ --chunk-max 1048576 \ --vpn-buffer-bytes 8388608 \ --batch-delay 1ms \ --debug \ --debug-stats-interval 5s ``` Per-packet/batch diagnostics are very verbose: ```bash --debug-packets ``` ## Android app Install `android/build/DragonTCP-VPN.apk`. The UI asks for: ```text Server TCP port Token Maximum transport fragment Minimum transport fragment Timeout ``` Defaults: ```text Port 53 Max 1048576 Min 32 Timeout 2s Pollers 1 (fixed) VPN MTU 1280 ``` The adaptive record starts at Max and shrinks after transport failures. The 1 MiB value is a DragonTCP transport ceiling, not the IP MTU. ### Why 1 MiB can now help even though the VPN MTU is 1280 The old packet-VPN sent one TUN packet per DragonTCP transfer object, so a record size larger than the IP packet had no benefit. v3 batches adjacent TUN packets for a short window: ```text 1280-byte packet --+ 1280-byte packet ---+ 1280-byte packet ----+--> one DragonTCP transfer object --> adaptive fragments ... | 1280-byte packet ----+ ``` A busy flow can therefore produce transfer objects much larger than 65,535 bytes. If the network accepts large DragonTCP records, fewer transactions are needed. If it does not, the same transfer object is automatically fragmented into smaller records and retried. ## Android link-local source fix A log such as this from the previous build: ```text VPN stopped: source fe80::... does not match session address ``` is no longer fatal. The Android core now logs an occasional line such as: ```text VPN DROP local packet (source fe80::... is not assigned VPN address) dropped=1 ``` and continues running. The server also performs a non-fatal drop as a second line of defense. ## Build from source Requirements: - Go 1.22+ - JDK 17+ - Android SDK platform/build-tools - zip No Android NDK is required for this build. Set the SDK directory: ```bash export ANDROID_SDK_ROOT="$HOME/Android/Sdk" ``` Build native components and APK: ```bash ./build_all.sh ``` Outputs: ```text bin/dragontcp-vpn-server-linux-amd64 bin/dragontcp-vpn-server-linux-arm64 android/lib/arm64-v8a/libdragontcp_vpn.so android/build/DragonTCP-VPN.apk ``` Build only the Go/native components: ```bash ./build_core.sh ``` Build only the APK after the native core exists: ```bash cd android ./build_apk.sh ``` ## Testing performed The Go packages compile with `go test ./...`. A local mock-TUN test verified: - an IPv6 `fe80::` source packet is dropped without terminating the client; - a valid packet immediately afterward still passes; - 120 IPv4 packets were combined into a **120,241-byte transfer object**, proving that transfer objects larger than 65,535 bytes work; - the echoed packets were returned byte-for-byte and in order; - the same path also works with a fixed **32-byte DragonTCP fragment size**. A physical Android phone is still required to validate device/vendor-specific `VpnService` behavior and the real mobile-network TCP/53 path.