Optimization

This commit is contained in:
2026-07-09 15:58:22 -03:00
parent d4046526c9
commit 4a0383dce1
5 changed files with 174 additions and 54 deletions
+4
View File
@@ -95,6 +95,7 @@ async function loadServerConfig() {
// SSH / general
document.getElementById("cfgLimitUp").value = c.default_limit_mbps_up || 0;
document.getElementById("cfgLimitDown").value = c.default_limit_mbps_down || 0;
document.getElementById("cfgMaxTotalConns").value = c.max_total_connections || 0;
document.getElementById("cfgQuiet").checked = !!c.quiet;
document.getElementById("cfgUserCount").checked = !!c.user_count;
@@ -133,6 +134,7 @@ async function loadServerConfig() {
const u = c.udpgw || {};
document.getElementById("cfgUdpgwListen").value = u.listen || "";
document.getElementById("cfgUdpgwMaxConns").value = u.max_client_conns || 0;
document.getElementById("cfgUdpgwMaxClients").value = u.max_clients || 0;
document.getElementById("cfgUdpgwIdle").value = u.idle_timeout || "";
document.getElementById("cfgUdpgwMapTTL").value = u.map_ttl || "";
document.getElementById("cfgUdpgwAutoRestart").value = u.auto_restart_interval || "";
@@ -175,6 +177,7 @@ async function saveServerConfig() {
admin_dir: "/opt/sshpanel/admin",
default_limit_mbps_up: parseInt(document.getElementById("cfgLimitUp").value || "0", 10),
default_limit_mbps_down: parseInt(document.getElementById("cfgLimitDown").value || "0", 10),
max_total_connections: parseInt(document.getElementById("cfgMaxTotalConns").value || "0", 10),
quiet: document.getElementById("cfgQuiet").checked,
user_count: document.getElementById("cfgUserCount").checked,
banner: document.getElementById("cfgBanner").value,
@@ -204,6 +207,7 @@ async function saveServerConfig() {
udpgw: document.getElementById("cfgUdpgwEnabled").checked ? {
listen: document.getElementById("cfgUdpgwListen").value.trim(),
max_client_conns: parseInt(document.getElementById("cfgUdpgwMaxConns").value || "0", 10),
max_clients: parseInt(document.getElementById("cfgUdpgwMaxClients").value || "0", 10),
idle_timeout: document.getElementById("cfgUdpgwIdle").value.trim(),
map_ttl: document.getElementById("cfgUdpgwMapTTL").value.trim(),
auto_restart_interval: document.getElementById("cfgUdpgwAutoRestart").value.trim(),
+8
View File
@@ -976,6 +976,10 @@
<label>Default Download Limit (Mbps)</label>
<input type="number" id="cfgLimitDown" min="0" placeholder="0 = unlimited"/>
</div>
<div class="field">
<label>Max Total SSH Connections <span class="hint">0 = default (10000) · -1 = unlimited</span></label>
<input type="number" id="cfgMaxTotalConns" min="-1" placeholder="10000" title="Global cap across all users. New connections past this are rejected before the SSH handshake, so a surge cannot exhaust memory/CPU. Raise it if the server has resources for more; set -1 to remove the cap entirely."/>
</div>
</div>
<div style="display:flex;gap:16px;margin-top:8px;flex-wrap:wrap;">
<label style="font-size:.73rem;display:flex;align-items:center;gap:5px;cursor:pointer;">
@@ -1104,6 +1108,10 @@
<label>Max UDP Sessions Per Client <span class="hint">(not total server users)</span></label>
<input type="number" id="cfgUdpgwMaxConns" min="0" placeholder="10" title="Per connected client. This is not the total number of UDPGW users allowed on the server."/>
</div>
<div class="field">
<label>Max Total Clients <span class="hint">0 = default (10000)</span></label>
<input type="number" id="cfgUdpgwMaxClients" min="0" placeholder="10000" title="Total concurrent UDPGW client connections allowed on the server. New clients past this are rejected. Raise it if the server has resources for more."/>
</div>
<div class="field">
<label>Idle Timeout</label>
<input type="text" id="cfgUdpgwIdle" placeholder="2m"/>
+1
View File
@@ -334,6 +334,7 @@ func applyFullConfigReload(newCfg *Config) ConfigReloadReport {
// (picked up by new connections).
setDefaultLimits(newCfg.DefaultLimitMbpsUp, newCfg.DefaultLimitMbpsDown)
setSSHIdleTimeoutFromConfig(newCfg.SSHIdleTimeout)
setMaxTotalConnsFromConfig(newCfg.MaxTotalConnections)
// Quiet logging / user count display
if newCfg.Quiet {
+99 -39
View File
@@ -23,6 +23,7 @@ import (
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
_ "github.com/lib/pq"
@@ -96,6 +97,13 @@ type Config struct {
// released from the active user count. Empty = default 5m. Use "0s" to disable.
SSHIdleTimeout string `json:"ssh_idle_timeout,omitempty"`
// MaxTotalConnections caps the total number of concurrent SSH connections
// across all users. Once reached, new connections are rejected before the
// (expensive) SSH handshake, so a surge past normal load cannot exhaust
// memory/CPU and crash the server. 0 or empty uses the default (10000);
// set to -1 to disable the global cap entirely.
MaxTotalConnections int `json:"max_total_connections,omitempty"`
// NEW: Directory to serve the admin panel from
AdminDir string `json:"admin_dir"`
@@ -259,17 +267,21 @@ type UDPGWConfig struct {
// debug logs. A value of zero suppresses hex dumps. Default is 64.
HexdumpN int `json:"hexdump"`
// WriteChan sets the size of the buffered channel used for sending
// reply frames back to the client. Larger values allow more queued
// replies before blocking. The default is 4096.
// reply frames back to the client. Default and hard ceiling is 1024:
// values above the ceiling are clamped down, so an oversized value left in
// an old config cannot bloat per-client memory. Zero uses the default.
WriteChan int `json:"write_chan"`
// UDPBindIP, if nonempty, causes each perclient UDP socket to bind to
// the specified local IP address. The port is chosen automatically.
UDPBindIP string `json:"udp_bind"`
// UDPRBuf sets the size of the UDP socket read buffer in bytes. The
// default is 8 MiB. Setting this to zero uses the default.
// UDPRBuf sets the per-client UDP socket read buffer in bytes. This is
// KERNEL memory allocated per connected client. Default and hard ceiling is
// 512 KiB; larger values (including old 8 MiB configs) are clamped down so
// thousands of clients cannot exhaust kernel memory. Zero uses the default.
UDPRBuf int `json:"udp_rbuf"`
// UDPWBuf sets the size of the UDP socket write buffer in bytes. The
// default is 8 MiB. Setting this to zero uses the default.
// UDPWBuf sets the per-client UDP socket write buffer in bytes. Default and
// hard ceiling is 512 KiB; larger values are clamped down. Zero uses the
// default.
UDPWBuf int `json:"udp_wbuf"`
// MapTTL controls how long a destination->connID mapping remains
// valid after the last packet from that destination. Expressed as a
@@ -292,6 +304,12 @@ type UDPGWConfig struct {
// growth if a client sprays packets to many unique destinations.
// Default is 32768.
MaxMapEntries int `json:"max_map_entries"`
// MaxClients caps the total number of concurrent UDPGW client TCP
// connections. Once reached, new clients are rejected (their TCP socket is
// closed immediately) instead of being accepted, so a surge past normal
// load cannot exhaust memory and crash the server. Default is 10000.
// A value <= 0 uses the default.
MaxClients int `json:"max_clients"`
// AutoRestartInterval controls a watchdog that periodically hard-restarts
// the integrated UDPGW listener and closes all connected UDPGW clients. Empty,
@@ -494,26 +512,38 @@ func mbpsToBytesPerSec(mbps int) int64 {
return int64(mbps) * 1024 * 1024 / 8
}
// copyBufSize is the per-direction relay buffer for tunnel traffic. SSH tunnel
// clients (mobile injection apps) push many low-bandwidth flows, so a large
// buffer wastes heap with no throughput benefit. 16 KiB keeps per-channel heap
// low across thousands of concurrent direct-tcpip channels.
const copyBufSize = 16 * 1024
var copyBufPool = sync.Pool{
New: func() interface{} { b := make([]byte, 32*1024); return &b },
New: func() interface{} { b := make([]byte, copyBufSize); return &b },
}
// copyWithRateLimit relays src->dst through a pooled buffer. Every copy path
// (rate-limited or not) goes through the pool: previously the lim==nil path used
// io.Copy, which allocates a fresh 32 KiB buffer per direction per channel and
// never pools it — at thousands of channels that churn dominated GC pressure.
func copyWithRateLimit(dst io.Writer, src io.Reader, lim *rate.Limiter) (written int64, err error) {
if lim == nil {
return io.Copy(dst, src)
}
bufp := copyBufPool.Get().(*[]byte)
buf := *bufp
defer copyBufPool.Put(bufp)
ctx := context.Background()
var ctx context.Context
if lim != nil {
ctx = context.Background()
}
for {
nr, er := src.Read(buf)
if nr > 0 {
if lim != nil {
if err := lim.WaitN(ctx, nr); err != nil {
return written, err
}
}
nw, ew := dst.Write(buf[:nr])
if nw > 0 {
@@ -571,6 +601,35 @@ func getSSHIdleTimeout() time.Duration {
return d
}
// defaultMaxTotalConns is the global concurrent SSH connection cap used when
// max_total_connections is unset (0). Keeps headroom above normal load while
// preventing an unbounded surge from exhausting memory/CPU.
const defaultMaxTotalConns = 10000
var (
// activeSSHConns is the current number of in-flight SSH connections.
activeSSHConns int64
// maxTotalConns is the global cap; 0 means unlimited. Set from config.
maxTotalConns int64 = defaultMaxTotalConns
// sshConnsRejected counts connections turned away at the global cap.
sshConnsRejected int64
)
// setMaxTotalConnsFromConfig applies the max_total_connections config value:
// 0 -> default, <0 -> disabled (unlimited), >0 -> that exact cap.
func setMaxTotalConnsFromConfig(v int) {
var lim int64
switch {
case v < 0:
lim = 0
case v == 0:
lim = defaultMaxTotalConns
default:
lim = int64(v)
}
atomic.StoreInt64(&maxTotalConns, lim)
}
// activityConn tracks real SSH transport activity in both directions. The idle
// monitor uses this instead of a read deadline so download-only or upload-only
// tunnels are considered live and are not disconnected.
@@ -2018,6 +2077,19 @@ func handleConn(tcpConn net.Conn, config *ssh.ServerConfig) {
trackedConn := newActivityConn(tcpConn)
defer trackedConn.Close()
// Global connection cap: reject before the expensive SSH handshake so a
// surge past normal load cannot exhaust memory/CPU. Count first, then check,
// so the defer always balances the increment.
live := atomic.AddInt64(&activeSSHConns, 1)
defer atomic.AddInt64(&activeSSHConns, -1)
if lim := atomic.LoadInt64(&maxTotalConns); lim > 0 && live > lim {
r := atomic.AddInt64(&sshConnsRejected, 1)
if r == 1 || r%1000 == 0 {
log.Printf("ssh: global connection cap reached (%d); rejected %d connection(s) so far", lim, r)
}
return
}
// Prevent goroutine leaks from clients that connect but never complete the SSH handshake.
_ = trackedConn.SetReadDeadline(time.Now().Add(sshHandshakeTimeout))
@@ -2142,8 +2214,17 @@ func handleDirectTCPIP(newChan ssh.NewChannel, u *UserState, upLimiter, downLimi
return
}
// Shared closer: when either copy direction finishes (including a
// half-close that never completes), both sides are force-closed so the
// other direction unblocks. Close is idempotent, so calling it from both
// directions is safe and no separate waiter goroutine is needed.
closeAll := func() {
_ = backend.Close()
_ = ch.Close()
}
// Drain channel requests concurrently so the peer isn't left waiting.
go func() {
defer ch.Close()
for req := range reqs {
if req.WantReply {
req.Reply(false, nil)
@@ -2151,22 +2232,8 @@ func handleDirectTCPIP(newChan ssh.NewChannel, u *UserState, upLimiter, downLimi
}
}()
// Use a WaitGroup + shared closer so that when either copy direction
// finishes (including a half-close that never completes), both sides
// are force-closed and the other goroutine is unblocked. Without
// this, a backend that issues CloseWrite but never closes the read
// side would leave the downstream goroutine blocked indefinitely,
// leaking a goroutine, a rate-limiter, and the SSH channel.
var wg sync.WaitGroup
closeAll := func() {
_ = backend.Close()
_ = ch.Close()
}
// upstream: SSH channel -> backend
wg.Add(1)
// upstream: SSH channel -> backend, in its own goroutine.
go func() {
defer wg.Done()
_, _ = copyWithRateLimit(backend, ch, upLimiter)
// Signal to the backend that we are done writing.
if cw, ok := backend.(interface{ CloseWrite() error }); ok {
@@ -2175,19 +2242,11 @@ func handleDirectTCPIP(newChan ssh.NewChannel, u *UserState, upLimiter, downLimi
closeAll()
}()
// downstream: backend -> SSH channel
wg.Add(1)
go func() {
defer wg.Done()
// downstream: backend -> SSH channel, run in this goroutine.
// handleDirectTCPIP already runs as its own goroutine (see handleConn),
// so reusing it here avoids spawning a third goroutine per channel.
_, _ = copyWithRateLimit(ch, backend, downLimiter)
closeAll()
}()
// Wait for both goroutines to finish, then ensure everything is closed.
go func() {
wg.Wait()
closeAll()
}()
}
func handleDummySession(newChan ssh.NewChannel) {
@@ -3006,6 +3065,7 @@ func main() {
// Initialise default per-connection bandwidth limits and SSH inactivity cleanup.
setDefaultLimits(cfg.DefaultLimitMbpsUp, cfg.DefaultLimitMbpsDown)
setSSHIdleTimeoutFromConfig(cfg.SSHIdleTimeout)
setMaxTotalConnsFromConfig(cfg.MaxTotalConnections)
// Initialise listener pools (used for initial startup and hot-reload alike).
publicPool = newListenerPool(serveHTTP80)
+58 -11
View File
@@ -25,10 +25,24 @@ import (
"time"
)
// Safe ceilings applied regardless of config, so oversized values left in an
// existing config.json cannot bloat per-client memory at scale.
const (
udpgwSocketBufferMax = 512 * 1024 // per-client UDP socket buffer (kernel memory)
udpgwWriteChanMax = 1024 // per-client reply queue slots
udpgwDefaultMaxClients = 10000 // total concurrent client cap
)
var (
udpgwMu sync.Mutex
udpgwLn net.Listener
udpgwClients = make(map[net.Conn]struct{})
// udpgwClientLimit is the max concurrent clients (0 = unlimited). Set when
// the listener starts and read on every accept, all under udpgwMu.
udpgwClientLimit int
// udpgwClientsRejected counts clients turned away at the cap, for logging
// and future stats. Guarded by udpgwMu.
udpgwClientsRejected int64
udpgwAutoMu sync.Mutex
udpgwAutoCancel context.CancelFunc
@@ -71,6 +85,17 @@ func registerUDPGWClient(conn net.Conn) bool {
_ = conn.Close()
return false
}
// Reject past the hard client cap so a surge cannot exhaust memory.
if udpgwClientLimit > 0 && len(udpgwClients) >= udpgwClientLimit {
udpgwClientsRejected++
rejected := udpgwClientsRejected
_ = conn.Close()
// Log the first rejection and then every 1000th to avoid log spam.
if rejected == 1 || rejected%1000 == 0 {
log.Printf("udpgw: client cap reached (%d); rejected %d client(s) so far", udpgwClientLimit, rejected)
}
return false
}
udpgwClients[conn] = struct{}{}
return true
}
@@ -131,21 +156,29 @@ func startUDPGWInstance(cfg *UDPGWConfig) error {
} else {
c.hexdumpN = 64
}
if cfg.WriteChan > 0 {
// Per-client outgoing frame queue. A large queue costs ~24 B/slot of heap
// per client even when empty; at thousands of clients that adds up. UDP is
// lossy by nature, so a smaller queue that drops under backpressure is fine.
// The value is clamped to udpgwWriteChanMax so an oversized value left in an
// old config.json is ignored; only smaller custom values are honored.
c.writeChan = udpgwWriteChanMax
if cfg.WriteChan > 0 && cfg.WriteChan < udpgwWriteChanMax {
c.writeChan = cfg.WriteChan
} else {
c.writeChan = 4096
}
c.udpBindIP = cfg.UDPBindIP
if cfg.UDPRBuf > 0 {
// Per-client UDP socket buffers are KERNEL memory, allocated per connected
// client. 8 MB per socket is fine for a single process-wide listener, but
// here every tunnel user gets its own socket, so a large value multiplied by
// thousands of clients can exhaust kernel memory (especially if
// net.core.rmem_max was raised for DNSTT). Clamp to udpgwSocketBufferMax so
// old large config values are ignored; only smaller custom values are used.
c.udpRBuf = udpgwSocketBufferMax
if cfg.UDPRBuf > 0 && cfg.UDPRBuf < udpgwSocketBufferMax {
c.udpRBuf = cfg.UDPRBuf
} else {
c.udpRBuf = 8 * 1024 * 1024
}
if cfg.UDPWBuf > 0 {
c.udpWBuf = udpgwSocketBufferMax
if cfg.UDPWBuf > 0 && cfg.UDPWBuf < udpgwSocketBufferMax {
c.udpWBuf = cfg.UDPWBuf
} else {
c.udpWBuf = 8 * 1024 * 1024
}
// Parse durations with fallback defaults.
if cfg.MapTTL != "" {
@@ -191,6 +224,13 @@ func startUDPGWInstance(cfg *UDPGWConfig) error {
} else {
c.maxMapEntries = 32768
}
// Total concurrent client cap. New clients past this are rejected so a
// surge (e.g. well past normal load) cannot exhaust memory and crash.
if cfg.MaxClients > 0 {
c.maxClients = cfg.MaxClients
} else {
c.maxClients = udpgwDefaultMaxClients
}
// Start listening.
ln, err := net.Listen("tcp", c.listen)
if err != nil {
@@ -198,12 +238,14 @@ func startUDPGWInstance(cfg *UDPGWConfig) error {
return fmt.Errorf("udpgw: listen failed on %s: %w", c.listen, err)
}
// Register as the active listener so stopUDPGW can close it.
// Register as the active listener so stopUDPGW can close it, and publish
// the current client cap so registerUDPGWClient can enforce it.
udpgwMu.Lock()
if udpgwLn != nil {
_ = udpgwLn.Close()
}
udpgwLn = ln
udpgwClientLimit = c.maxClients
udpgwMu.Unlock()
if c.debug {
@@ -329,6 +371,7 @@ type internalUDPGWConfig struct {
idleTimeout time.Duration
maxClientConns int
maxMapEntries int
maxClients int
}
// udpDestKey identifies a destination IPv4:port for the UDP gateway. A
@@ -365,7 +408,11 @@ func handleUDPGWClient(conn net.Conn, c *internalUDPGWConfig) {
if tcp, ok := conn.(*net.TCPConn); ok {
_ = tcp.SetNoDelay(true)
}
br := bufio.NewReaderSize(conn, 256*1024)
// 32 KiB is ample for reading length-prefixed UDPGW frames (which are
// MTU-sized in practice). bufio serves reads larger than its buffer by
// reading straight into the caller's slice, so max-frame reads still work.
// The old 256 KiB buffer wasted ~224 KiB of heap per connected client.
br := bufio.NewReaderSize(conn, 32*1024)
ctx, cancel := context.WithCancel(context.Background())
defer cancel()
// Bind a UDP socket for this client. Use cfg.udpBindIP if provided.